Ambience sound.
At the moment I am writing this, my game is not yet approved; and it does not have ambient sound! Thus, I will imagine an ambience with some relevance to the game.
Since the game goes on in a relatively "creepy" environment, I have come up with a background in this kind of a sequence:
- The main character is running to find someone in the dark night; a tiny alley. Location: eastern Los Angeles!and
- The main character is under heavy influence of drugs. His tourturers have put him in a chamber. He is totally tripping!This is my concept of a game like The Godfather (by Electronic Arts). I read about it last night actually! It sounds pretty cool.
DOWNLOAD THE 2-PART MP3.
References:
- Christian Haines. "Audio Arts: Semester 4, Weeks 10." Lecture presented at the EMU, University of Adelaide, South Australia, 15/10/2008.
- The Godfather, The Game. Wikipedia. (http://en.wikipedia.org/wiki/The_Godfather:_The_Game) [Accessed 18/10/08]
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Saturday, 18 October 2008
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