Sunday 12 October 2008

AA2 - Semester 4 - Week 9

SciFi & Horror films; the crystallisations of "All the things I hate".

The exercise was to take 4 sounds from the game which we plan to do for the project and modify them according to the principles of readings (a) and (b) mentioned in the footnotes.
I have not yet finished the proposal sheet, so the game is not really approved but as far as I am concerned, this is what I want to do and if nothing changes, yeah here we go..

In the game, some "father" hits others with a baseball bat. I changed one sound which I had downloaded from freesound.org and compressed and equalised it. The result is the first part of the final MP3.

This father dude will eventually kill some chicks; hence the screaming sound. Honestly I found the original sound in the game pretty low-quality. Yet again freesound.org, compression, fade-in and fade-out,.. etc; 2nd part of the MP3.

the "bad guys" of the game are sometimes dogs, and they growl. This was pretty tricky 'cause I had to shift the pitch and stretch the time; 3rd part of the MP3.
The 4th part probably took the longest time to finish. As you can see in the picture, I quadropled the initial sound (glass breaking, also from freesounds.org) and changed the pitch of the 3rd and 4th part, panned them, compressed them and basically did so much to the poor sample.

By the way, all were done in Audacity; challenges: zero.

Downloadables:
1: the ORIGINAL sounds in order.
2: the MODIFIED sounds in order.

References:
- Christian Haines. "Audio Arts: Semester 4, Weeks 9." Lecture presented at the EMU, University of Adelaide, South Australia, 08/10/2008.


Readings:
(a) : "Chapter 5 - Sound Design: Basic Tools and Techniques" and "Chapter 6 - Advanced
Tools and Techniques". Childs, G. W. 2006, Creating Music and Sound for Games, Thomson Course Technology.

(b) : Kelleghan, Fiona. 1996, Sound Effects in SF and Horror Films, 2006,
.


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