The exercise was to take 4 sounds from the game which we plan to do for the project and modify them according to the principles of readings (a) and (b) mentioned in the footnotes.
I have not yet finished the proposal sheet, so the game is not really approved but as far as I am concerned, this is what I want to do and if nothing changes, yeah here we go..
In the game, some "father" hits others with a baseball bat. I changed one sound which I had downloaded from freesound.org and compressed and equalised it. The result is the first part of the final MP3.
This father dude will eventually kill some chicks; hence the screaming sound. Honestly I found the original sound in the game pretty low-quality. Yet again freesound.org, compression, fade-in and fade-out,.. etc; 2nd part of the MP3.
the "bad guys" of the game are sometimes dogs, and they growl. This was pretty tricky 'cause I had to shift the pitch and stretch the time; 3rd part of the MP3.
By the way, all were done in Audacity; challenges: zero.
Downloadables:
1: the ORIGINAL sounds in order.
2: the MODIFIED sounds in order.
References:
- Christian Haines. "Audio Arts: Semester 4, Weeks 9." Lecture presented at the EMU, University of Adelaide, South Australia, 08/10/2008.
Readings:
(a) : "Chapter 5 - Sound Design: Basic Tools and Techniques" and "Chapter 6 - Advanced
Tools and Techniques". Childs, G. W. 2006, Creating Music and Sound for Games, Thomson Course Technology.
(b) : Kelleghan, Fiona. 1996, Sound Effects in SF and Horror Films, 2006,
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